FloatingActionButtonMenu
fun <T : FloatingActionButtonMenu.Item> BoxScope.FloatingActionButtonMenu(icon: ImageVector, text: String, items: List<T>, modifier: Modifier = Modifier, listState: LazyListState? = null, position: FloatingActionButtonMenu.Position = FloatingActionButtonMenu.Position.BottomEnd, setup: FloatingActionButtonMenu.Setup = rememberFloatingActionButtonMenuSetup(), hideMenuIfItemsSizeIsOne: Boolean = true, visible: Boolean = true, onMenuItemClick: (item: T) -> Unit)
fun BoxScope.FloatingActionButtonMenu(icon: ImageVector, text: String, modifier: Modifier = Modifier, listState: LazyListState? = null, position: FloatingActionButtonMenu.Position = FloatingActionButtonMenu.Position.BottomEnd, setup: FloatingActionButtonMenu.Setup = rememberFloatingActionButtonMenuSetup(), visible: Boolean = true, menu: @Composable MenuScope.() -> Unit = { })
fun BoxScope.FloatingActionButtonMenu(icon: ImageVector, text: String, modifier: Modifier = Modifier, listState: LazyListState? = null, position: FloatingActionButtonMenu.Position = FloatingActionButtonMenu.Position.BottomEnd, setup: FloatingActionButtonMenu.Setup = rememberFloatingActionButtonMenuSetup(), visible: Boolean = true, onFabClick: () -> Unit)